Tuesday, February 25, 2020

Alter Aeon

Alter Aeon server updates for Feb 23, 20 From Draak: Hopefully fixed an issue with pk arena mobs. (Morpheus) The quest command should now recognize Gianasi as a valid target, as well as accept more arguments for continent names. (Kliro) http://bit.ly/2PnrqjI
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Sunday, February 23, 2020

Alter Aeon

Alter Aeon server updates for Feb 22, 20 From Draak: Fiddling with skirmish again. It should be less reluctant to relinquish targeting when you or the target are not in the same room. (Ciella) Changes to fame calculations, to exclude fame from unopened areas. We have gone through many old zones and grandfathered them to open status, but players may still lose a few fame. We are trying to keep this to the absolute minimum, so if you lose more than a few dozen fame, please let us know. http://bit.ly/2TlkftV
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Monday, February 17, 2020

Alter Aeon

Alter Aeon server updates for Feb 15, 20 From Draak: Adding silver or sky iron-based spikes or studs to leathercrafted weapons should now add the special properties of those metals. (Onunku) Leathercrafted weapons now have a broader range of weights. Total global fame now shows up in some places, such as 'show fame'. New channel moderator command: moderate channelwarn, for when you need to tell an entire channel to stop acting like twinks. Credit buy famehint, for helping find those last few fame mobs you're having trouble hunting down. (A bunch of people) The undead scourge, devil ill and angel ravage unguents can now be applied to weapons or ammunition of equal or lesser level. This gives the item a short-term bane specp against undead, demons and angels, respectively. http://bit.ly/38BMsmn
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Alter Aeon

Alter Aeon server updates for Feb 10, 20 From Draak: Recast no longer functions for magical imprisoned characters. (Theo) Changes to warrior combos: Shield slam and knife throwing will not be put in the same combo. Bloodletting stab and shadow strike will no longer be put in the same combo as groundstrike. (Aaken) http://bit.ly/2UWeCVj
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Friday, February 14, 2020

Alter Aeon

Stop on by to bag a flutterheart or two and get some sweet treats to share with friends! If you can't make it today, the Valentine's Day event will run for the next week or so.
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Monday, February 10, 2020

Alter Aeon February 2020 Update

Last month we celebrated Alter Aeon's 25th anniversary! We hope that everyone who was able to participate in the celebratory event had a good time and enjoyed the narrative. Our Valentine's Day event will be getting underway soon. The story behind this event is that there is a migration of mysterious angelic beasts moving from one plane of light to another, and they pass through the world of Alter Aeon during their journey. Log into Alter Aeon on or around Valentine's Day to meet these creatures and see what they're all about. Here are some highlights of last month's updates: - We released the Palace of the Dragon Emperor, Public Halls, a level 41 group 7 area on the continent of Suboria. - ICE type creatures are no longer immune to the damage from the necromancer spells tarrant's spectral hand and spectral claw. They take half magic damage instead. This gives low-level necromancers some firepower against ICE monsters. - Items from the starting zones should no longer show up for jobs. - Most thief and warrior melee skills now use same targeting routines. This reduces code redundancy and also makes sure targeting is more consistent between skills. - Feint no longer works against opponents who cannot see you and lasts a bit longer. Flourish no longer demoralizes opponents who cannot see you. The base damage of flourish was also raised - There have been lots of crafting tweaks, including changes in speed for inoxium and starmetal, the ability for certain shopkeepers to make minor improvements to weapons, and some minor changes to weapon assembling. - The ability to inlay metal into crafted objects has been folded into jewelrysmithing. The inlay metal skill is now the inlay rune skill. This allows druids skilled at jewelrysmithing to attempt to inlay metallic runes into metal items. Since this requires melting down metal at a forge, it has a gold cost in additional to a mana cost. - Using socials on intelligent humanoids and living animals will now cause reactions, mostly them being annoyed at you for doing insulting, intimate or disgusting things to them. This is experimental, however, there is nothing to fear; mobs will never attack due to socials. They will eventually socialize with you again, if you leave them alone for a while. They may also respond favorably to being greeted with a smile or handshake, provided they can see you and you didn't annoy them first. - Several new pieces of eq were made and added them throughout Sloe and Kordan. We also added a few camels and other animals on both Sloe and Kordan for jobs and hump day bonuses. Here are some updates for planned for February: - New continuing questlines from Archais into Ralnoth are under construction, and we are improving Ralnoth itself along the way. - Continued work to improve social interactions with NPCs. - Adding minor boons for participating in events such as humpday and fishing derbies. Another such event is planned: the snipe hunt. - More improvements are planned for all the starting islands. - Guild-related jobs. For more information please refer to our February Youtube update: https://www.youtube.com/watch?v=1kf9wJFeKrY
from Alter Aeon https://www.youtube.com/watch?v=1kf9wJFeKrY
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Thursday, February 6, 2020

25th Anniversary - Alter Aeon Wiki

Wiki page about the 25th anniversary event is up! http://bit.ly/2Uwpqcv
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Tuesday, February 4, 2020

Darklord stomps a dire weasel on Mercstone Island!


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Darklord helps Mister Geppetto.


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Darklord trashes a snow goblin on Snowcrest Mountain!


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150 legacy event achievement!


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Darklord defeat Vazgore, chief of the glacier dwarves in the Rinn-Ciru stronghold!


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Darklord slays a huge fire-breathing dragon (toy)!


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Saturday, February 1, 2020

Alter Aeon

Alter Aeon server updates for Feb 01, 20 From Draak: Participating in special weekly events such as humpday and fishing derbies can grant limited unique boons. Obscure skill 'forge nihonto' raised from level 33 to level 35. Keep-flagged objects can no longer be thrown. (Barons) Tweaks to social reactions from mobs, including fixing false positives and setting a slight delay on their reactions. http://bit.ly/2Scnu5Z
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Sunday, January 26, 2020

Alter Aeon

Alter Aeon server updates for Jan 26, 20 From Draak: Belt buckles should properly add capacity to worn containters. You can powder ores up to 20 pounds instead of 10. Reagent lore is now a classless skill with bottling as a prerequisite. Supply crates now cost 50 credits, down from 100, and should yield better results. Mob socials reactions going online. Animals will react to certain socials that are hostile or annoying. Intelligent humanoids will briefly remember people who annoy them but also respond to friendly gestures. Socials will NOT trigger mob aggressiveness, but they may not want to talk or socialize with you for a short time. You can see if a mob is annoyed with you by looking at them. FYI Draak is setting flags on all socials so they will trigger appropriate behavior. This will also include setting off touch dprocs, so careful caressing and licking stuff. Inlaying metal has been folded into jewelrysmithing. The non-classed level 17 skill 'inlay metal' is now the level 24 druid skill 'inlay rune', which allows runes to be added to metal objects at forges for a small fee. http://bit.ly/38HsaaU
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Wednesday, January 15, 2020

Alter Aeon

Today marks the 25th anniversary of when Alter Aeon went live to the public. Our anniversary event starts this Friday!
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Sunday, January 12, 2020

Alter Aeon

Alter Aeon server updates for Jan 11, 20 From Draak: Additional granularity added to appraising weapon. (Onunku) Nomelee will be toggled off when restarting from now on. (Mavrik) Some brewing colors have been changed to prevent grammar issues such as: 'Your brew turns to a orange liquid, and is complete'. (Dizzy) Improvements to fish tournament data tracking. The effects of being feinted will now last a little longer. Flourish should do somewhat more damage when an enemy is not heavily demoralized. Various steal skills restricted on newbie islands for high levels. Added a lower level limit to areas from which object fetch quests draw from, to prevent newbie starter equipment from showing up on Sloe quest givers. (Avilyn) Certain shopkeepers will be given the ability to improve weapons and ammo with the 'buy service ' command. Purchasing this will add damroll (or sometimes hitroll) for a modest fee. This cannot push weapons over composite and can only be used a limited number of times per object. http://bit.ly/2tTxsRi
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Friday, January 3, 2020

Alter Aeon January 2020 Update

This January marks the 25th anniversary of when the game went live to the public, guided by a handful of college students in Fairbanks, Alaska. It has been our pleasure to entertain you all these years. We have come a long way, and we hope to go even further! In honor of this momentous occasion, we will be orchestrating an event to celebrate. This event will consist of a special area with intent to bring a role-playing experience with several possible outcomes. It will be appropriate for players of all levels. The event is set begin on Friday, January 17th and end on Wednesday, January 22nd for the time being, although those dates are not set in stone. Last month we developed functional automatic fishing derbies, which are held at random times every Friday, except during events. It was also arranged that the bragging and showing of equipment now works for all equipment types, including consumables. The 'demon lore' skill is now critical, and the 'demonic tutor' skill has 'demon lore' as the sole prerequisite. This fixes our final exigency conflict, where an important or critical ability had an ability of lesser exigency as a prerequisite. As a special bonus, if you know both 'demon lore' and 'corpsecutter', you now have a chance to get special spellcomps when harvesting from the corpses of demons and angels. Here is a preview of feature additions to the game we plan for next year: - Add music to the dclient and improve the interface to better reflect the player's current status. - Have certain shopkeepers offer simple services such as tailoring or improving weapons. This is not planned to be widespread or extensive. - Add the final planned crafting skills. - Create at least one more bonus class for events, such as Monk or Paladin. - Add social reactions from animals and sentient humanoids. - Implement the 'hunting' skill, which will likely be incorporated as an action-based skill like fishing or mining. - Add hirelings, which would be minions you can hire for gold. - Add random land encounters similar to ocean encounters. - Implement naval combat and naval trade. We've already laid out some groundwork for these. - Raise the level cap to 40. We have plans to release many more areas in 2020 to create content for all different levels, such as: - The Palace of the Dragon Emperor, a level 41 group 7 zone for Suboria. - More islands for Gianasi, a level 43 continent. - Solo and group zones for the Nightmare Plane, a level 43 plane. - Port Crimsonia, a level 42 area, and other areas for Ramanek. - A dream zone for Naginag, a level 38 area. - A trio of areas for Archais called Dentin's Workshop, level 25 zones. And more! You can see our latest Youtube presentation here for more information: https://www.youtube.com/watch?v=srCdyfbK_3w
from Alter Aeon https://www.youtube.com/watch?v=srCdyfbK_3w
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Thursday, January 2, 2020

Alter Aeon

Alter Aeon server updates for Jan 02, 20 We've added real-life object timers to deal with server lag due to item hoarding. Right now there's about a dozen items on the 'extreme hoarding' list, and when those are logged in they'll get a six month timer in which they must be used. When the timer expires, the item becomes nosave. It'll take a few months for this to work its way through the system and clean things up, but it's better than just deleting everything up front. We'll be hitting other objects over time as we notice problems, but this should take care of the worst of it. From Draak: Fixed weird dazing bug in color spray. (Sirand) Shored up tailoring parser. You can now catch bigger fish in rivers. Inoxium is now faster than sky iron, paralleling starmetal, which is slower. The 'forge list metal' command now shows relative speeds of metals. The keyword 'smetal' added to forged ingots. Fixed some logical inconsistencies with certain crafted weapons and guards. Use unified targeting routines for most thief and warrior skills for more consistent behavior. (Onunku) Feint no longer works on creatures that can't see you or are mortally wounded. (Lokar) Sea encounters should no longer happen in ports. The bribe skill is now obscure. Added more diversity to the compositions of corpses from different types of mobs. Corpse eaters will be more discerning and only eat fleshly objects. (Morpheus) Creatures of the ICE type are no longer immune to the necromancer spells Tarrant's spectral hand and spectral claw. They take half damage instead. This should help low and mid-level necromancers be more effective against ice mobs. (Morpheus) http://bit.ly/2svTnhq
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