Sunday, January 26, 2020

Alter Aeon

Alter Aeon server updates for Jan 26, 20 From Draak: Belt buckles should properly add capacity to worn containters. You can powder ores up to 20 pounds instead of 10. Reagent lore is now a classless skill with bottling as a prerequisite. Supply crates now cost 50 credits, down from 100, and should yield better results. Mob socials reactions going online. Animals will react to certain socials that are hostile or annoying. Intelligent humanoids will briefly remember people who annoy them but also respond to friendly gestures. Socials will NOT trigger mob aggressiveness, but they may not want to talk or socialize with you for a short time. You can see if a mob is annoyed with you by looking at them. FYI Draak is setting flags on all socials so they will trigger appropriate behavior. This will also include setting off touch dprocs, so careful caressing and licking stuff. Inlaying metal has been folded into jewelrysmithing. The non-classed level 17 skill 'inlay metal' is now the level 24 druid skill 'inlay rune', which allows runes to be added to metal objects at forges for a small fee. http://bit.ly/38HsaaU
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Wednesday, January 15, 2020

Alter Aeon

Today marks the 25th anniversary of when Alter Aeon went live to the public. Our anniversary event starts this Friday!
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Sunday, January 12, 2020

Alter Aeon

Alter Aeon server updates for Jan 11, 20 From Draak: Additional granularity added to appraising weapon. (Onunku) Nomelee will be toggled off when restarting from now on. (Mavrik) Some brewing colors have been changed to prevent grammar issues such as: 'Your brew turns to a orange liquid, and is complete'. (Dizzy) Improvements to fish tournament data tracking. The effects of being feinted will now last a little longer. Flourish should do somewhat more damage when an enemy is not heavily demoralized. Various steal skills restricted on newbie islands for high levels. Added a lower level limit to areas from which object fetch quests draw from, to prevent newbie starter equipment from showing up on Sloe quest givers. (Avilyn) Certain shopkeepers will be given the ability to improve weapons and ammo with the 'buy service ' command. Purchasing this will add damroll (or sometimes hitroll) for a modest fee. This cannot push weapons over composite and can only be used a limited number of times per object. http://bit.ly/2tTxsRi
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Friday, January 3, 2020

Alter Aeon January 2020 Update

This January marks the 25th anniversary of when the game went live to the public, guided by a handful of college students in Fairbanks, Alaska. It has been our pleasure to entertain you all these years. We have come a long way, and we hope to go even further! In honor of this momentous occasion, we will be orchestrating an event to celebrate. This event will consist of a special area with intent to bring a role-playing experience with several possible outcomes. It will be appropriate for players of all levels. The event is set begin on Friday, January 17th and end on Wednesday, January 22nd for the time being, although those dates are not set in stone. Last month we developed functional automatic fishing derbies, which are held at random times every Friday, except during events. It was also arranged that the bragging and showing of equipment now works for all equipment types, including consumables. The 'demon lore' skill is now critical, and the 'demonic tutor' skill has 'demon lore' as the sole prerequisite. This fixes our final exigency conflict, where an important or critical ability had an ability of lesser exigency as a prerequisite. As a special bonus, if you know both 'demon lore' and 'corpsecutter', you now have a chance to get special spellcomps when harvesting from the corpses of demons and angels. Here is a preview of feature additions to the game we plan for next year: - Add music to the dclient and improve the interface to better reflect the player's current status. - Have certain shopkeepers offer simple services such as tailoring or improving weapons. This is not planned to be widespread or extensive. - Add the final planned crafting skills. - Create at least one more bonus class for events, such as Monk or Paladin. - Add social reactions from animals and sentient humanoids. - Implement the 'hunting' skill, which will likely be incorporated as an action-based skill like fishing or mining. - Add hirelings, which would be minions you can hire for gold. - Add random land encounters similar to ocean encounters. - Implement naval combat and naval trade. We've already laid out some groundwork for these. - Raise the level cap to 40. We have plans to release many more areas in 2020 to create content for all different levels, such as: - The Palace of the Dragon Emperor, a level 41 group 7 zone for Suboria. - More islands for Gianasi, a level 43 continent. - Solo and group zones for the Nightmare Plane, a level 43 plane. - Port Crimsonia, a level 42 area, and other areas for Ramanek. - A dream zone for Naginag, a level 38 area. - A trio of areas for Archais called Dentin's Workshop, level 25 zones. And more! You can see our latest Youtube presentation here for more information: https://www.youtube.com/watch?v=srCdyfbK_3w
from Alter Aeon https://www.youtube.com/watch?v=srCdyfbK_3w
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Thursday, January 2, 2020

Alter Aeon

Alter Aeon server updates for Jan 02, 20 We've added real-life object timers to deal with server lag due to item hoarding. Right now there's about a dozen items on the 'extreme hoarding' list, and when those are logged in they'll get a six month timer in which they must be used. When the timer expires, the item becomes nosave. It'll take a few months for this to work its way through the system and clean things up, but it's better than just deleting everything up front. We'll be hitting other objects over time as we notice problems, but this should take care of the worst of it. From Draak: Fixed weird dazing bug in color spray. (Sirand) Shored up tailoring parser. You can now catch bigger fish in rivers. Inoxium is now faster than sky iron, paralleling starmetal, which is slower. The 'forge list metal' command now shows relative speeds of metals. The keyword 'smetal' added to forged ingots. Fixed some logical inconsistencies with certain crafted weapons and guards. Use unified targeting routines for most thief and warrior skills for more consistent behavior. (Onunku) Feint no longer works on creatures that can't see you or are mortally wounded. (Lokar) Sea encounters should no longer happen in ports. The bribe skill is now obscure. Added more diversity to the compositions of corpses from different types of mobs. Corpse eaters will be more discerning and only eat fleshly objects. (Morpheus) Creatures of the ICE type are no longer immune to the necromancer spells Tarrant's spectral hand and spectral claw. They take half damage instead. This should help low and mid-level necromancers be more effective against ice mobs. (Morpheus) http://bit.ly/2svTnhq
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