Saturday, August 17, 2019

Alter Aeon

Alter Aeon server updates for Aug 17, 19 Fix bug in 'credit buy boat'. We'll refund the affected players. From Draak: Messages when comparing weapons now specify that they measure the weapon's melee combat damage only. Weapon messages for what mobs are vulnerable or resistant to a weapon's dtype have been condensed. Metallurgy costs lowered a little bit. Fixed bug in mystic armanent that added the magic dtype before checking if existing effects would interfere with the spell. (Lexie) Lower level characters should now have a better chance of making mastercraft items, if their skill level is high enough. More reorganization for weapon info on id/list. Profession point costs for hone weapon, customize weapon, balance weapon and reinforce armor reduced. (Uicli) Fixed bug where shadow cost would get stuck after channel casting with the 'blok' rune. Added %php, %pmn and %pmv tags to the prompt for percentage of hit points, mana and movement, respectively. (Artisan) Smiths' Guild should coming online. You advance in rank by forging mastercraft items. As you go up in rank, you receive a small but growing discount to most forging costs. The identify command can now target objects in specific wear locations. For instance, if you want to identify whatever you're wearing on your feet, 'id feet' will give you the stats for whatever you're wearing on your feet, if anything. (Aven) Level 18 and 22 cleric had very few spells, while the levels below and above them had too many. The following spells have been re-leveled to smooth out these irregularities: Spell 'word of recall' is now cleric level 18, up from 17. Spell 'slow poison' is now cleric level 18, down from 19. Spell 'hold undead' is now cleric level 20, up from 19. Spell 'area refresh' is now cleric level 22, down from 23. http://bit.ly/2Za3Zga
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Thursday, August 15, 2019

Alter Aeon

There's still time to complete all of the event quests before the Feast of the Sacrifice ends tomorrow!
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Monday, August 12, 2019

Alter Aeon

The event for Eid al-Adha has officially begun! Log in and type 'event' for more info.
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Sunday, August 11, 2019

Alter Aeon

Alter Aeon server updates for Aug 11, 19 From Draak: The check command should be a bit less harsh judging the melee capabilities of warriors and thieves. Terrible weapons will now show a JUNK label when identified or listed. Suboria's sector has been shrunk back to its proper size. Mystic armanent now works on flexible weapons like whips in addition to blunt weapon damage types. The speed differences between forged weapons with grips vs. ones with handles and ones with hafts vs. ones with poles should be more pronounced. Crafted weapons should have better dierolls. Brewonly spell help pages should now indicate that they can be created by brewing potions. Some vendors now buy cooked recipes. Leathercrafted armor will tend to gain much less AC, but can have much stronger bonuses to hitpoints and/or movement. Some will still be blank - these are good for adding spikes, studs or runes to. Forged spikes and studs more heavily favor adding damroll, hitroll and attacks to leathercrafted equipment over other stats. The type of metal used is also more important. From Shadowfax: You must worship a god to do priest tasks, even from pantheist priests. Make amount of gold requested for almoner jobs more reasonable for low level players. Players who are underleveled for the sector they are in will no longer receive pilgrim jobs in that sector. Changes to dread portent and soulsteal: Dread portent will always notify when a creature in the same room is near death. Knowledge of the 'soulsteal' spell is no longer necessary. The threshold where dread portent notifies that a creature is near death is now the same as when the creature is vulnerable to 'soulsteal'. Soulsteal can now be cast as a duration spell, provided one is affected by 'dread portent' at the time of casting. The target's soul will be stolen (or at least try to be) as soon as it becomes weak enough for the spell to work and if the caster is still affected by 'dread portent'. Multiple soulsteals in quick succession now count less sharply against the caster. You will fail less often, but you will still sometimes fail. http://bit.ly/2YYTGzs
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Friday, August 9, 2019

Alter Aeon August 2019 Update

We are proud to announce our event for this month, the Feast of the Sacrifice! This event will begin on Monday, August 12th and end on Friday, August 16th. The event will feature special Eid themed quests, and it will be for players of all levels! Important updates in July: - Additional runes have been added to channel casting, ranging from decreasing casting lag to using shadows to do increased damage to angels (which requires shadow mastery). - There have been improvements made to scribing scrolls, so you will be able to scribe a scroll using spellcomps that have an affinity for the spell, not just an affinity for its spellgroup (if that spell can be added to scrolls, of course). - We also added two new spellcomp affinities: shadow and force fields. - Crafting skills now all use a unified system for calculating movement point cost. - Metal constructs made from metal with spell resistance or absorption stats will gain corresponding saving throws. - The Cartographers' Guild is now active. Guild advancement is dependent on explorer points. Higher guild rank allows access to private guildhalls which stock caches of minor but useful supplies. (We now have an answer when newbies ask us, "What are explorer points used for?") - We've made a number of improvements to jobs to have them make more sense, such as keeping newbies within an appropriate level range and locking high level players out the newbie islands entirely. This is in addition to the efficiency updates to stop job construction from lagging the game. - Sea boarder encounters are now active. This means that when you are sailing, strange sea creatures may board your vessel! Some have friendly intentions, but most are hostile. Some encounters only happen during the day or the night, and certain ones may be limited to specific sectors of the world. Upcoming coding and building updates: - Sea border encounters can be built live in the game, so expect more to be steadily added throughout the coming months. - As for guilds, look for an Assassins' Guild to be set up next. - We have plans for a livery skill, based on tailoring, for making decorative items of clothing. This skill should be ready for October and is intended to help players design costumes for Halloween Havoc. - Work continues on the new Nightmare Planes zones and other event areas in preparation for Halloween Havoc. - We've have been working on making sense of all the Ralnoth quests and figuring out a good layout for the aforementioned quests. The goal is to have guide players to appropriate level areas to complete quests. - We plan on adding many more job types, including jobs for the various crafting skills. - We plan on improving the spell metadata readouts, so that spell help pages will have a line at the bottom telling what player crafted items can have them, such as potions, tinctures or druidic spellstaves. Later this month an interview will be conducted with the world builder Draak using the question-and-answer format used previously with Dentin and Morpheus. More information about this and other updates can be found in our August Youtube audio presentation here: https://www.youtube.com/watch?v=3sQDJHIOVf0
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Saturday, August 3, 2019

Alter Aeon

Alter Aeon server updates for Aug 03, 19 From Draak: New scribing affinities: force, shadow You should now be able to scribe scrolls using spellcomps that have an affinity for the spell, not just spellgroups. Keep in mind that many spells cannot be scribed, just like some cannot be brewed. Spell help pages will now display if they can be brewed, scribed, put on spellstaffs, etc. at the bottom of the page. This required the creation of a new flagging register for spells that was added by hand to each spell entry - please let Draak know if you find any errors or omissions. From Shadowfax: Make minister job construction much more efficient. Fix bug preventing priest tasks from being accepted by priests of certain gods. http://bit.ly/2KfYTuA
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Monday, July 29, 2019

Alter Aeon

Alter Aeon server updates for Jul 29, 19 From Draak: Added 'sector' command, for looking up the various sectors of the game. http://bit.ly/2OrIAPr
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Sunday, July 28, 2019

Alter Aeon

Alter Aeon server updates for Jul 28, 19 From Draak: Changed colors for daze and stun sends. Encounter help page added. Sea boarder encounters are now active. Creatures from the depths of the sea will board vessels from time to time. Most are hostile, but some may have other purposes for seeking out sailing vessels. This is experimental, and has a built-in manual override so Draak can adjust the rate or turn it off altogether if there are issues. From Shadowfax - job changes: All jobs now take sector into consideration. Jobs that originate from the newbie islands should restrict their targets to the island where the jobgiver resides. Jobs from all other sectors should avoid sending players back to the newbie islands (but may choose targets from one another). Priest jobs will award more experience if a player's favor is already maxed out. Almoner jobs are now governed by the gold offset and how much other jobs pay out when determining how much gold is needed to complete them. One should be able to earn this amount of gold by completing about nine to ten other jobs. Retrieval jobs now allow lower loadprob and heavier objects as valid targets, opening up many more possibilities, especially for armor and weapon retrieval jobs. Priests on the newbie islands will now assign seeker tasks. Numerous modifications were made to the code that are mindful of system performance in an effort to reduce lag caused by job construction. More updates are on the way. http://bit.ly/2Ybb2td
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Saturday, July 20, 2019

Alter Aeon

Alter Aeon server updates for Jul 20, 19 From Draak: Shored up blindness routines to prevent rare cases where unintended permanent blindness could happen. (Valkyrie) Rune list now shows what runes do when channel cast. Added a couple more channel cast runes. Modernized guild help pages. Crafts all hooked into a universal function for calculating movement costs. This should, in most cases, reduce movement costs, expect when working with high difficulty materials like certain metals and gems. Metal constructs made with metals with magic absorption or spell resistance will gain spellsave. Metal constructs made with metals with elemental absportion effect will gain corresponding elemental saving throws. (Onunku) http://bit.ly/32GpbwX
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Saturday, July 13, 2019

Alter Aeon

Alter Aeon server updates for Jul 13, 19 From Draak: Add 'cryomancer' to the 'advice' command. Craft quality should now work properly with items that are lower than WELL CRAFTED. Cloak of fear should no longer toggle on if you type 'cloak fear off', as this is clearly not the intent. (Colonel) Added several more runes to channel casting. The rune command will indicate if a rune can be used for channel casting. The Cartographer's Guild should be coming on-line soon. It's directly linked into explorer points. Some guildmasters and rewards are already set up, more will be forthcoming. Lightly armored enemies are more vulnernable to ranged attacks. This shows on the 'consider' command. Also, a few other little tweaks to ranged attacks that should be fun. http://bit.ly/2JEwBIH
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Friday, July 12, 2019

Summer Solstice 2019 - Alter Aeon Wiki

The Summer Solstice Celebration 2019 event wiki page is complete! Read about it here: http://bit.ly/2NRMwsf
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Wednesday, July 10, 2019

Spring Festival 2019 - Alter Aeon Wiki

The wiki page for this year's Spring Festival is done. It can be viewed here: http://bit.ly/2Y3nSsR We'll have the summer event page done soon!
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Sunday, July 7, 2019

Alter Aeon July 2019 Update

The seventh annual Summer Solstice Celebration of Alter Aeon still ongoing! We decided to extend it for another weekend so everybody has a chance to finish the event quests! The summer event will now end the morning of Monday, July 8th. Here's a summary of recent coding updates we did in June: Critical skills for the thief class were rebalanced, meaning that the balancing of all six classes is now complete. Skills and spells have been spread out more evenly, and each class's abilities now require roughly the same number of practices The druidic mooncatcher skill is now fully developed and implemented. Mooncatchers can be filled and then sealed, transforming them into moondust, a spell component with unique properties. Areas can now have a geology type set. Certain minerals are more common in some geologies than others. This should help players find particular minerals more easily. Shopkeepers that randomly restock herbs will only load herbs from the sector they are located. This should help non-druids find certain herbs more easily, especially for jobs. Druid called animals can be fed by giving them preferred foods. This helps them recover from combat. They have strong preferences for certain foods, so while a black bear may eat a wide variety of foodstuffs, a moose will not eat fish, nor will a mountain lion eat fruit. Instead of tripping, called alligators now perform a "death roll" against badly wounded opponents. This attack does a high amount of damage and heals the alligator a little, but it can only be used against creatures near death that are smaller than the alligator. The thief feint skill will now lower and reset cooldown timers for flourish and crippling strike. It is now possible to directly improve the quality of crafted objects with profession points. You must know the skill necessary to craft the item to at least 90% (or excellent). The news command now displays when double exp system events are under way. Here is a list of code changes coming up in July: Sea-based boarders like crawling octopi, giant crabs and hostile merfolk will be up and going. Changes to dread portent and soulsteal to make them interact more smoothly and behave more fairly in groups. Streamlining job processes. Jobs generate a lot of lag, and the solution is to create standing lists of mobs and objects eligible for jobs that updates every day, much in the same way that fame does. Making content from the news command to be visible on the main website. Last month we opened the Valley of Sacerdotes, a level 41 autogroup zone for the plane of Crepuscula. Redferne's Floating Palace and the new Dragon Tooth research center have been finished. Everything has been releveled to level 28 and many new quests have been added to merge it all up together. Players can talk to Gimthen in Dragon Tooth to start it all. Our world builders hope to make several more quests that will aid the transition of players from Archais to the mainland. Furthermore, work has begun in earnest to build the Palace of the Dragon Emperor, which will be a multizone level 41 group 7 autogroup instance in Suboria. Large groups of high level players will be able to test their mettle against the elite soldiery of Suboria, as well as solve puzzles in the catacombs beneath the palace. Work on the palace is expected to continue into late fall or early winter. In other parts of the realm, work continues on the Nightmare Plane solo and group 4 zones, a new island for the continent of Gianasi and a new port city for the continent of Ramanek. The goal is to finish these in time for the Halloween event. Speaking of events, our next event will be for the Feast of the Sacrifice in mid-August.Stay tuned to our Youtube channel for more updates! Check out our July update here: https://www.youtube.com/watch?v=ud7-7PqXOqE
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Thursday, July 4, 2019

Alter Aeon

We're extending the Summer Solstice Celebration another weekend! There's still time to do all of the event quests! Have fun, everybody!
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Wednesday, July 3, 2019

Alter Aeon

The third and final battleground zone of the Summer Solstice Celebration was released yesterday! Log in now to play! The event ends tomorrow night after the fireworks are over.
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Sunday, June 30, 2019

Alter Aeon

Alter Aeon server updates for Jun 30, 19 From Draak: Fatigue and exhaustion can no longer take you deeply into negative movement. Channel cast strings will now be gagged by spam gcast. (Mathayas) Softened damage from high level traps. You can use metallurgy to load any wooden weapon, increasing its weight and changing its dieroll. Carve mooncatcher can no longer be taught by demonic tutor, and has a proper place to learn it. Mobs that can recharge select wands and staffs will now show what objects and for how much gold on 'list' and 'sell list'. Spruced up strings for wand/staff recharge trades. Mooncatchers can be converted into moondust, a brew component that boosts the level of a brew without altering the outcome of the recipe. This might see some level tweaking as we assess how powerful it is. Added 'craft quality' command. This uses profession points to increase the quality of a crafted object. You must know how to craft the object in order to upgrade it. The point cost goes up sharply for each tier of quality an item is improved, and also increases with level. http://bit.ly/2Xid4aC
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Monday, June 24, 2019

Alter Aeon

Alter Aeon was down for about an hour while the server conducted power down maintenance. We now return to our regularly scheduled event, already in-progress.
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Friday, June 21, 2019

Alter Aeon

Alter Aeon server updates for Jun 21, 19 From Draak: Lag reduced on crafting skills a little bit. Fixed bug in leathercraft that did not allow a 'blank' composite bonus on non-dragonscale equipment. Warrior skill rebalancing: Tanking is now level 22, down from level 24. Lag and movement cost for crippling strike has somewhat increased. FYI it is still quite a bit faster and less costly than leap attack. New geology type: salty, for highly saline, non-marine environments. New angelic wood: thyine Mage practice rebalancing: Ground is now level 12, up from 10, since it was the same level as shocking grasp. Obscure spell chimes is now level 10, since there were multiple obscure spells at level 11. New mining minerals: selenite, alabaster (both forms of gypsum) and very rare polyhalite and bloedite. These favor salty geology, along with various halide minerals like sylvite. http://bit.ly/31L2SG4
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Thursday, June 20, 2019

Wednesday, June 19, 2019

Wednesday, June 12, 2019

Alter Aeon

Pending event information is now available via 'event show' and 'event schedule'.
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Saturday, June 8, 2019

Alter Aeon

Alter Aeon server updates for Jun 08, 19 From Draak: A successful feint will reduce the cooldown timers that lessen the chance of a successful flourish and lower the damage of crippling strike. Added a couple of tips to the bottom of slist. (Duckworthy) You can no longer scribe high level spells onto low level scrolls. Areas can now have different geologies set that affect what minerals are most abundant there. You will see a message about the local geology when you start prospecting. Most druid called animals are gaining the ability to eat food they are given. They will be picky eaters, so don't try feeding apples to a mountain lion or fish to an ape. Mage practice balance changes: Prism is now level 18 instead of level 12. Level 12 spell shield is now critical and dependent on mana shield instead of fly. Dependencies within the force field spelltree have rearranged. Thief practice balance changes: Contortionism is no longer critical. Shadow decoy is now critical. Stealthy movement is now level 22, up from level 21. Shadow bind is now level 15, up from level 14. Brew poison is now level 14, down from level 15. Case is now level 12, down from level 13. Cloak of darkness is now level 13, up from level 12. Backstab is now level 9, up from level 8. Survrey is now level 8, down from level 9. Feint is now level 6, down from level 7. Pickpocket is now level 7, up from level 6. Crippling strike is now level 20 and critical. Shadow strike is now level 28. Necromancer practice balance changes: Consume is now level 17, up from 16. Skeletal warrior is now level 16, down from 17. Cleric practice balance changes: Breath of life is now level 31, up from level 28. (Lokar) http://bit.ly/2EYEcQK
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Friday, June 7, 2019

Alter Aeon June 2019 Update

This month we will be conducting our big league summertime event, the Summer Solstice Celebration! This will be the seventh such annual event. It will begin on the day of the summer solstice, Friday, June 21st and end on the evening of July 4th. Like last year, the Puzzlewood Forest will return. We will be presenting a solo version for players of all levels with endless experience level mobs, and a group version with wave after wave of mobs of increasing strength to challenge high level players, just like last year. We'll also be lifting a couple of elements from the 2014 event and the 2016 event for the main story areas, namely the portal dispelling from the former and the point defense of the latter. Players will be presented with instanced battleground zones, with specific missions to accomplish for each one. A special effort was made last month to balance the skills and spells of the various classes. The goal is to even out the amount of practices necessary to gain the critical abilities of each class, giving each class roughly the same number and at regular intervals. In particular, several abilities have been spread out quite a bit to prevent clumping at lower levels. In keeping with this vein, there are no longer any critical abilities beyond level 30, only important, helpful and obscure ones. The theory is that by level 30, your selection of primary class abilities will be heavily influenced by your choices of secondary and tertiary classes. In addition, some spells and skills that are outdated will be receiving improvements, such as 'cure blindness' and 'feint'. So far, the mage, cleric, warrior, necromancer and druid classes have been updated, and the thief class is soon to follow. In June, we have a number of a code updates planned. For example: - Druid called animals will eat food they are given. Most will be finicky eaters, so don't try to feed fish to your wolf or berries to a mountain lion. - Specialized geology will be added to some zones, making them more likely to yield certain classes of minerals. - Update to 'dread portent' and 'soulsteal' spells to make them work together better and be more fair in groups. - Numerous updates to jobs are in the works to make them more efficient and easier for builders to construct. - Random land-based encounters. This is very new and experimental, and if we feel it is not up to standards or not sufficiently stable before the summer event begins, we will delay turning it on. Our latest upcoming area, the Valley of Sacerdotes, a level 41 zone, is near completion and will be released in a week or so. A whole host of new features and sounds has been added to Mush-Z, our comprehensive MUSHClient package designed for the visually impaired. One set of updates in particular focused on giving players the ability to better customize their audio experience. Sample options include: - an add-on making it easier for users to mix and share their soundpacks - partial matching for adjusting volumes on individual and groups of sounds - a toggle for automatic muting and unmuting when switching between windows, panning, vocal, randomization and battle music controls - sneaking steps - reduced sound clobber and more! We also started working on a new Short ID module which will finally let players see the spell levels on objects, and will be preparing for Mush-Z to be upgraded to the latest version of MUSHclient. And now, some links! Here's our June 2019 monthly update audio presentation on Youtube: https://www.youtube.com/watch?v=64NFyRiO2kA Next, an interview with Morpheus, senior staff member of Alter Aeon: https://www.youtube.com/watch?v=b-5Vn2TYfjQ Follow us on our new blog created to replace the discontinued Google pages: http://bit.ly/2I9ewSc And finally, a list of social media sites that we currently support: http://bit.ly/1vxJAOv
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Saturday, June 1, 2019

Alter Aeon Blog

We've got a new Alter Aeon blog on Blogger: http://bit.ly/2Wadcn0!
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Hello and welcome to the new official blogger site for Alter Aeon!  This blog is taking the place of two previous blogs that are no longer updated but can be viewed here:

http://mobfactory.blogspot.com

http://alteraeonproductions.blogspot.com

Interview with Morpheus, May 2019

An interview with Morpheus, world builder for Alter Aeon: https://www.youtube.com/watch?v=b-5Vn2TYfjQ
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