Sunday, September 29, 2019

Alter Aeon

Alter Aeon server updates for Sep 29, 19 From Draak: Jobs should no longer choose encounter mobs as targets. If any job givers step out of line, let Draak know so he can... discipline them. (Morpheus) Hone weapon is now dependent on metallurgy instead of forge simple weapon. Customize weapon requires forge simple weapon in addition to hone weapon. You can add grips to woodcrafted bows and longbows. (Leoric) Adding rims to woodcrafted shields should now properly add ac when possible. (Ragtime) Help pages will now give relative speeds for skills and spells. This is somewhat experimental, and there may be a few inaccuracies. You can now designate a level when leathercrafting. This is a test - bonecraft, lapidary, metallurgy and woodcraft will follow after we work out the kinks, if any. http://bit.ly/2mT5PVv
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Sunday, September 22, 2019

Saturday, September 21, 2019

Alter Aeon

Alter Aeon server updates for Sep 21, 19 From Draak: There are now over 50 different random sea encounters! Encounter rates have been boosted slightly and cooldowns lowered a bit. Two new wood types for the mainland of Atmir: bilinga, ovangkol Fixed issue with leathercraft check and sheets of dragonscale. (Colonel) Misc crafting tweaks. http://bit.ly/2IjI6Fr
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Sunday, September 15, 2019

Alter Aeon

Alter Aeon server updates for Sep 15, 19 From Draak: New alloy for jewlerymaking: liver copper (copper, gold, silver) New leathercraft weapon: knout (two-handed whip) Fixed bug with 'drop all -force', sorry about that. The KEEP flag will prevent items from being added to campfires and emptied out of a carried container onto the ground. New forged weapons: spontoon, long flail, partisan, swordstaff, tekpi, falx, fauchard, and sovnya. These should allow more granularity when assembling weapons to attain the desire emphasis on speed, damage, etc. Some forged weapon recipes have changed a bit, such as tridents requiring a haft instead of a pole, ranseurs now having a trident head and no guard, and scythe blades being replaced with sickle blades to make scythes. When using coffin to free comrades from magical prisons, the the spell will now grind away at the prison's level on failure instead of being strictly binary. From Shadowfax: The favor command will now indicate when you have maximum favor with your god. (Sirand) Display remaining time for hallowed ground spells on waypoint lists. Job updates: Lumberjack jobs require more wood at higher levels to complete. Ironmonger jobs require less ore, especially at higher levels. They also pay a bit more, too. Add 'reject' option for jobs command. Print time remaining for a job on 'job info' instead of 'job display'. Priest jobs now use display favor instead of real favor to determine whether a player's favor is maxed out and qualifies for extra experience. (Sirand) http://bit.ly/2LQ6EXH
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Sunday, September 8, 2019

Alter Aeon

Alter Aeon server updates for Sep 08, 19 Level 103 and 104 builders now have the same BUILDER tag on the who list. We might give them different tags if we can think of good ones. http://bit.ly/2ZWu86E
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Saturday, September 7, 2019

Alter Aeon September 2019 Update

Last month we had the Feast of the Sacrifice event, which went off without a hitch! The event was even extended a couple of days as per popular demand. While we don't have an event planned for September, next month will see our biggest event of the year, Halloween Havoc. Details about this upcoming event will be provided in our next monthly update! In August, we added a lot of code! General changes include: - Additional prompt tags (%%php, %%pmn and %%pmv) for tracking the percentage of one's own hit points, mana and movement, respectively. - We got the Smiths' Guild up and running. You can join at forges in most major settlements. Progression is dependent on how many mastercraft items you forge. The higher rank you have in the Smiths' Guild, the greater discount you get when forging. Joining requires forging just one mastercraft item and nets you a 5% discount! - A new condensed format has been devised for identifying weapons. This should make finding the right weapon for fighting particular enemies easier. Also, obviously terrible weapons will have an ugly JUNK flag show up on identify. - The 'mystic armament' spell now works on flexible weapons of all types. Whip it good! - You can now target a worn body slot with identify. For example, if you want to id the equipment on your feet, you can type 'id feet' Crafting improvements: - Help pages for spells now include an autogenerated line of what consumable items they can be added to, such as brewed potions, tinctures, scribed scrolls and spellstaffs. - Leathercrafted armor will have lower armor class (AC), but a greater chance of adding large amounts of hitpoints and movement. - Added forged studs and spikes on leathercrafted armor now more heavily favor adding damroll, hitroll and attacks to leathercrafted equipment over other stats. The type of metal used is also more important. - Skinning and butchering should work on much smaller animals now. Don't expect to get much, though. Forging improvements: - Forging mastercrafts should be easier with lower-level characters and less dependent on luck now. - Weapon dierolls have been re-calibrated to land higher and mastercrafted forged armor should gain larger armor class bonuses. - The time for smelting ores has been halved. - All forging costs, including profession point costs for hone weapon, balance weapon, customize weapon and reinforce armor, have been lowered, and this is on top of the discount from the Smiths' Guild. - The speed differences between forged weapons with grips vs. ones with handles (one-handed) and ones with hafts vs. ones with poles (two-handed) should be more pronounced. Job updates: - The job and quest commands are now more intuitive and mirror one another better so that it's easier to learn and use both. As part of this, some new options were added to the job command. - Retrieval jobs will favor targets from the same sector, and will pay more if they choose an item from a different sector than the jobgiver. - Jobs will favor targets from solo areas, and even when they choose from a group area, they will choose targets from lower level areas that the player should be able to handle alone. - Numerous fixes to specific jobs types, such keeping a pilgrimage target within a level range of the player, having the gold required from almoner jobs be more fair and broadening the range of items acceptable for jeweler and seeker jobs. - Jobs will save and load across reboots now! In September, expect even more updates for crafting and jobs! Also, the Assassins' Guild in the works! For more information, please listen to our August update on Youtube: https://www.youtube.com/watch?v=qBlk6xtCzFA
from Alter Aeon https://www.youtube.com/watch?v=qBlk6xtCzFA
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Alter Aeon

Alter Aeon server updates for Sep 07, 19 From Draak: Credit buy nosac removed. Use 'set keep' instead. Misc tweaks to forged mastercrafts and the Smiths Guild. New heraldric beasts: baboon, beaver, crow, mole, opossum, raccoon, skunk, turkey, vole, and woodpecker. Moondust can be higher level now. Elemental enchants will now work with a few other object types. (Mertag) Cost for splitting/ combining metals and smelting ore lowered. New forged weapons: cleaver, trisul (one-handed trident) Unguents should now respect your god's favored composition. Fixed up the logic for scribeable spells a little. Frostflower should now be scribeable. (Malificent) Added KEEP flag and 'set keep http://bit.ly/2LrZdWc
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