Monday, July 29, 2019

Alter Aeon

Alter Aeon server updates for Jul 29, 19 From Draak: Added 'sector' command, for looking up the various sectors of the game. http://bit.ly/2OrIAPr
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Sunday, July 28, 2019

Alter Aeon

Alter Aeon server updates for Jul 28, 19 From Draak: Changed colors for daze and stun sends. Encounter help page added. Sea boarder encounters are now active. Creatures from the depths of the sea will board vessels from time to time. Most are hostile, but some may have other purposes for seeking out sailing vessels. This is experimental, and has a built-in manual override so Draak can adjust the rate or turn it off altogether if there are issues. From Shadowfax - job changes: All jobs now take sector into consideration. Jobs that originate from the newbie islands should restrict their targets to the island where the jobgiver resides. Jobs from all other sectors should avoid sending players back to the newbie islands (but may choose targets from one another). Priest jobs will award more experience if a player's favor is already maxed out. Almoner jobs are now governed by the gold offset and how much other jobs pay out when determining how much gold is needed to complete them. One should be able to earn this amount of gold by completing about nine to ten other jobs. Retrieval jobs now allow lower loadprob and heavier objects as valid targets, opening up many more possibilities, especially for armor and weapon retrieval jobs. Priests on the newbie islands will now assign seeker tasks. Numerous modifications were made to the code that are mindful of system performance in an effort to reduce lag caused by job construction. More updates are on the way. http://bit.ly/2Ybb2td
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Saturday, July 20, 2019

Alter Aeon

Alter Aeon server updates for Jul 20, 19 From Draak: Shored up blindness routines to prevent rare cases where unintended permanent blindness could happen. (Valkyrie) Rune list now shows what runes do when channel cast. Added a couple more channel cast runes. Modernized guild help pages. Crafts all hooked into a universal function for calculating movement costs. This should, in most cases, reduce movement costs, expect when working with high difficulty materials like certain metals and gems. Metal constructs made with metals with magic absorption or spell resistance will gain spellsave. Metal constructs made with metals with elemental absportion effect will gain corresponding elemental saving throws. (Onunku) http://bit.ly/32GpbwX
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Saturday, July 13, 2019

Alter Aeon

Alter Aeon server updates for Jul 13, 19 From Draak: Add 'cryomancer' to the 'advice' command. Craft quality should now work properly with items that are lower than WELL CRAFTED. Cloak of fear should no longer toggle on if you type 'cloak fear off', as this is clearly not the intent. (Colonel) Added several more runes to channel casting. The rune command will indicate if a rune can be used for channel casting. The Cartographer's Guild should be coming on-line soon. It's directly linked into explorer points. Some guildmasters and rewards are already set up, more will be forthcoming. Lightly armored enemies are more vulnernable to ranged attacks. This shows on the 'consider' command. Also, a few other little tweaks to ranged attacks that should be fun. http://bit.ly/2JEwBIH
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Friday, July 12, 2019

Summer Solstice 2019 - Alter Aeon Wiki

The Summer Solstice Celebration 2019 event wiki page is complete! Read about it here: http://bit.ly/2NRMwsf
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Wednesday, July 10, 2019

Spring Festival 2019 - Alter Aeon Wiki

The wiki page for this year's Spring Festival is done. It can be viewed here: http://bit.ly/2Y3nSsR We'll have the summer event page done soon!
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Sunday, July 7, 2019

Alter Aeon July 2019 Update

The seventh annual Summer Solstice Celebration of Alter Aeon still ongoing! We decided to extend it for another weekend so everybody has a chance to finish the event quests! The summer event will now end the morning of Monday, July 8th. Here's a summary of recent coding updates we did in June: Critical skills for the thief class were rebalanced, meaning that the balancing of all six classes is now complete. Skills and spells have been spread out more evenly, and each class's abilities now require roughly the same number of practices The druidic mooncatcher skill is now fully developed and implemented. Mooncatchers can be filled and then sealed, transforming them into moondust, a spell component with unique properties. Areas can now have a geology type set. Certain minerals are more common in some geologies than others. This should help players find particular minerals more easily. Shopkeepers that randomly restock herbs will only load herbs from the sector they are located. This should help non-druids find certain herbs more easily, especially for jobs. Druid called animals can be fed by giving them preferred foods. This helps them recover from combat. They have strong preferences for certain foods, so while a black bear may eat a wide variety of foodstuffs, a moose will not eat fish, nor will a mountain lion eat fruit. Instead of tripping, called alligators now perform a "death roll" against badly wounded opponents. This attack does a high amount of damage and heals the alligator a little, but it can only be used against creatures near death that are smaller than the alligator. The thief feint skill will now lower and reset cooldown timers for flourish and crippling strike. It is now possible to directly improve the quality of crafted objects with profession points. You must know the skill necessary to craft the item to at least 90% (or excellent). The news command now displays when double exp system events are under way. Here is a list of code changes coming up in July: Sea-based boarders like crawling octopi, giant crabs and hostile merfolk will be up and going. Changes to dread portent and soulsteal to make them interact more smoothly and behave more fairly in groups. Streamlining job processes. Jobs generate a lot of lag, and the solution is to create standing lists of mobs and objects eligible for jobs that updates every day, much in the same way that fame does. Making content from the news command to be visible on the main website. Last month we opened the Valley of Sacerdotes, a level 41 autogroup zone for the plane of Crepuscula. Redferne's Floating Palace and the new Dragon Tooth research center have been finished. Everything has been releveled to level 28 and many new quests have been added to merge it all up together. Players can talk to Gimthen in Dragon Tooth to start it all. Our world builders hope to make several more quests that will aid the transition of players from Archais to the mainland. Furthermore, work has begun in earnest to build the Palace of the Dragon Emperor, which will be a multizone level 41 group 7 autogroup instance in Suboria. Large groups of high level players will be able to test their mettle against the elite soldiery of Suboria, as well as solve puzzles in the catacombs beneath the palace. Work on the palace is expected to continue into late fall or early winter. In other parts of the realm, work continues on the Nightmare Plane solo and group 4 zones, a new island for the continent of Gianasi and a new port city for the continent of Ramanek. The goal is to finish these in time for the Halloween event. Speaking of events, our next event will be for the Feast of the Sacrifice in mid-August.Stay tuned to our Youtube channel for more updates! Check out our July update here: https://www.youtube.com/watch?v=ud7-7PqXOqE
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Thursday, July 4, 2019

Alter Aeon

We're extending the Summer Solstice Celebration another weekend! There's still time to do all of the event quests! Have fun, everybody!
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Wednesday, July 3, 2019

Alter Aeon

The third and final battleground zone of the Summer Solstice Celebration was released yesterday! Log in now to play! The event ends tomorrow night after the fireworks are over.
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