I would like to invite you to play Alter Aeon. Alter Aeon is a fantasy setting overseen by a team of dedicated staff and has a huge, lovingly handcrafted world to explore. The staff of Alter Aeon is constantly working to improve the game and add more content. I should know, because I am one of those staff members.
This fall marks me having played Alter Aeon for thirty years. I started in 1996, about a year and a half after Alter Aeon had opened to the public. I started building new areas about a year later. In 2014 I started coding for game.
While I admittedly spend more time coding and building, I do play the game from time to time for my own personal enjoyment—even after thirty years. The visuals for our monthly Youtube updates are usually of me playing. I try to play at least once a week and also make sure to experience all of the game events.
One of our largest events of the year, Halloween Havoc, recently concluded, but there is more event fun yet to be had this month. Our next event will be the Fall Festival, which will run over the Thanksgiving weekend from Wednesday, November 25th until the following Sunday, the 29th. Typical fall festival activities include turkey-themed events and the corn maze. These are activities appropriate for players of all different skill levels, so make sure you mark your calendar!
We will be opening four new level 45 areas later this month:
- The Mire of Madness
- The mercenary home of Nymtel Draazoran
- The city of Fangoria
- Ravaknoll, the forest of blood.
Changes from October:
- Running an area will no longer affect the net experience of other people that run the same area after you. Positive adjustments should remain more or less the same. Note that individual mob denting is still in place, so you still can’t kill the same mobs over and over and expect full experience awards.
- The wearable equipment that mobs produce when trading/creating objects will now default to a minimum of MASTERCRAFT quality and may have enhanced stats.
- New crafted item: buttons. These can be made from nearly anything, metal, stone, wood or bone. You can add crafted buttons to certain pieces of crafted clothing, and also graft them onto undead creatures.
- You can't carve runes on type PART anymore. This was never intended and must sadly be discontinued.
- A few small changes to how secondary effects on crafted items are calculated.
- Warpstone and scrap leather are a bit more fragile to craft with.
- Animals like beavers, muskrats, otters and ducks should show up now when hunting along streams.
- Using 'slist critical' will now show critical skills even when not in front of a trainer.
- Fix to 'moosecery' bug that was displaying certain mobs as casters upon using the “consider” command on them when they were clearly not.
- The 'rune list' command now shows what phoneme a given rune represents, if you ever wanted to speak Runic.
- Assassin jobs will only choose 'poison cloud', 'choking cloud' or advanced poisons if you know the skill to brew them.
- Use of the 'umbral thrall' skill when bound is no longer restricted, allowing you to turn it on or off when entangled or otherwise pinned with one exception: you cannot activate the skill when shadow bound.
- There was updated added to make it so that you must actually know a skill in order to discover a warrior combo with it. You can still use skills that you no longer know due to knowledge loss in order to complete combos.
Upcoming changes:
- A new weapon crafting skill for mages should be released in the first half of November.
- More infrastructure is being added for the bard guild. The next step will be custom guild rank names.
- New high level areas are being developed for Suboria, specifically near the City of Kings.
- Thunderift Gorge has been completed, and work will begin in earnest on the Backlands zone, which an eventual release of the two aforementioned areas alongside the Shrouded Sea.
- A new webclient is being developed for Alter Aeon! For a sneak peek, you can view our latest Youtube video update (link below).
The 'craft quality' process is going to change. It will be adjusted to work on most equipment in the game, if you know the skill to produce the item. For mastercraft and higher upgrades, it will also require a small amount of the same material it was made from. Adjusting RARE and ARTIFACT equipment will be more expensive.
For example, if you find a jade mantis ring and wanted to upgrade its quality, would need to know the 'gemcutting' skill because making a ring from green jade requires that skill. If you wanted to upgrade it to mastercraft quality or more, you would require a some raw green jade to work with.
Here’s a link to our latest Youtube update:
from Alter Aeon https://l.facebook.com/l.php?u=https%3A%2F%2Fyoutu.be%2FW_Ux5iKEIjo&h=AUAxE5kV3ZhpMEbLHtZdBqQt2NH4EmyVQyYXNd61oZl49lbnkZHI8voaUhgI-wZu2zjC963hRL-2qtPHCgJ3eNE6QGch-5DETwKQKC_LciLd1tI_9RFzFbS9MLR_I_I5&s=1
via IFTTT
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