The Alter Aeon End-of-Summer Celebration will begin very soon, starting Friday, September 4th! It will end the morning of September 8th. This global event is available to players of all skills levels, even those who are brand new. Keep an eye out for the latest information about the event using the “event show” command in-game. Watch for corn when foraging!
Changes to debuffs last month:
- There is a somewhat increased chance of chilling foes or lighting them on fire with cold and fire attacks, respectively. Bleeding/cripple effects for normal attacks should also build a bit faster.
- Flaming duration is somewhat reduced if you have high dexterity. The webbing dexterity debuff is somewhat stronger now.
- If you attempt to jump while webbed, you have a chance of breaking free from the webbing.
- Daze/stun no longer impacts dexterity.
- Chill/hypothermia no longer impacts dexterity or movement. It is fully applied on inception, without the buildup of multiple applications. Higher constitution will also somewhat reduce the frequency of the "shiver" events.
Here are some updates regarding instruments:
- You should be able to play two notes or chords on any extended range, polyphonic instrument now.
- Extended ranged keyboard and magical instruments can now play notes and chords two octaves above or below their root tonic using '>' and '<' instead of '+' or '-'.
- Once the syntax for playing instruments has been solidified, coding will begin to add the bards’ guild. This new guild will make use of playing instruments.
There are a few various other changes:
- You should now be able to unlock doors with keys you are wielding or holding.
- Some tweaks have been made to the ‘berserk’ and ‘clobber’ skills to tap up their damage output.
- You can now jump over objects!
- “Survey” should show regional herbs, flowers and mushrooms now.
- Docked ships cannot be recalled. This fixes a weird bug with ship location not be calculated correctly.
- Some additional infrastructure has been for dual wielding.
A major update to the Tyranids Cave was last month with a lot of new stuff, including adding mobs, quests, equipment and booty galore. Be sure to search in each room!
Meanwhile work continues on the remaining southwest Atmir project areas: the Shrouded Sea, Thunderift Gorge, and the Backlands.
For more information, please refer to our latest Youtube update here:
from Alter Aeon https://l.facebook.com/l.php?u=https%3A%2F%2Fyoutu.be%2F25UeosfXOzk&h=AUCKRbUuP4ZOa5j3NL7wHd7QkdMo_3FEQP-KY9GVUeGuWEdJOniSt0glWlYN-jq1ieyKWnw9ds26gX2INHGTOSaKkABZYhfX0wuUPt8hjKR7d0FTgZnwpo8ZY2hOyrIv&s=1
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