Coming soon on Alter Aeon is the End-of-Summer Celebration! This is a recurring tradition, and year’s event will start on Friday, September 4th and end Tuesday, September 10th. As per usual, there will be activities for players of all levels to enjoy.
The following areas were released in July:
- The Abandoned Citadel, a level 32 area located in southwest Atmir, was re-released with new surprises, new equipment, new enemies and a few additions to the old storyline.
- The Cirustal Coast, a zone for the continent of Ramanek.
- The Southern Ramanek Coast.
Work continues on updating and re-leveling areas around the continent of Ramanek. Other areas recently updated include the Subterranean Ruins and Wyvinian Stronghold areas.
Code updates in July:
- We finally tracked down and fixed a bug that was not rewarding exp with cartographer jobs.
- The “nomelee” command will now accept 'on' and 'off' to toggle on and off. (The command works the same as before when no string is given.)
- Shucking now works on more types of bivalves.
- Ships degrade even more slowly when docked, but more quickly if you overwork your crew or abandon your ship to boarders.
- The “perform notation” command for musical instruments now has a few more options, including first and second chord inversions and the ability to change base note duration from 2 to 3.
- The druid 'release sunlight' spell now melts ice prisons and ice walls in the room with them.
- Demon-bound undead minions now gain a small amount of saving normal instead of constitution.
- The ‘flanking’ skill has been refactored. You now target one of your player group-mates that is fighting an opponent. You then move into position and deliver a flanking attack. There is a chance that your attack creates an opening, giving the player you flanked a bonus follow-up attack with no lag or combo-breaking.
In addition, the ‘multiple attacks’ skill has been deprecated. Increases in player attack speed are now determined purely by level and class, using the same calculations that limited the amount you could practice multiple attacks prior; therefore, you should have roughly the same attack speed as you had before. The reasoning was for this change was twofold:
1. Multiple attacks was the last of the "old style" of skills that used an irregular scheme to be calculated, trained and even saved on player files.
2. To help prevent confusion for the upcoming addition of dual wielding.
Work will continue on southwest Atmir project areas: the Shrouded Sea, the Backlands and Thunderift Gorge.
For more information, please refer to our latest update on Youtube here:
from Alter Aeon https://l.facebook.com/l.php?u=https%3A%2F%2Fyoutu.be%2FJ307A5_eubw&h=AUDQQZfV1GD2Cp-9D9kTbEpiXeJSMna9OdBpnbDHhYRgR8NAzF5y_XAoKrTKk6-4GRNgGwshgJ8dx_0t496ixjSbLA-v5arBNAfP9-LiDiET9TwfciRVLt-ByjEI1nEq&s=1
via IFTTT
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