Alter Aeon server updates for Jan 30, 21 Minor improvements to grenade and grenadier damage. Some changes to how move regen is calculated to clean up some nonsensical combat handling code. Please let Dentin know if it's horribly broken. Cleric now has a wisdom stat cap of 39, similar to the mage intelligence stat cap of 39. Thief now has the same max stat cap for charisma as cleric. Change the spell/skill int/wis/chr calculation to scale properly with player level. Left unchecked, this would have made most spells uncastable when learned by level 45. Note that this raises the costs now slightly, while preventing a substantial mess for the future level 40 release. This also fixes a few spells (like hallowed ground) which were already uncastable at the level they were learned at. From Shadowfax: You can no longer gather while blinded. From Mutt: Adjusted prayer for the dying strings. Added acid removal from healing spells to mend bones. Restores now remove acid, reset negative morale, and boost morale. From Draak: If you know fey woe, you can see what mobs would be vulnerable to it on consider. Indomitable will cooldown resistances against entangling roots and shadow bind have been strengthened. Grenadier damage avoidance is now more pronounced. Magic poison is now magical poison. A small amount of damage reflection added to summoned fire elementals, i.e. when struck by a physical attack, the attacker has a chance to take fire damage. The material a crystal skull is made from has some effect on its ability to absorb elements. For example, a skull made from obsidian (which grants fire resistance) will be somewhat better at absorbing fire, but not quite as good at absorbing magic, ice and lightning. The difference is not huge. https://bit.ly/3afWICZ
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