Alter Aeon server updates for Jun 27, 20 From Draak: Fixed bug with flesh beast. It should now work with the corpses of fish-type mobs now, too! You can no longer use berm in cities, or use berm or icewall across the entrances to instances. Added a few called animals to mire terrain. Fixed bug with inlay runes and new -force tag code. New weekly event for Thirsty Thursday should be coming on-line after the Summer Solstice event. You cannot craft if you are too drunk. New druid level 34 druid spell 'landslide'. Blow up earth walls and shambling mounds to damage groups of enemies! Fear effects now cut into your morale. High morale will help you resist fear, but at the cost of your morale. Valor and other fear-resisting effects come into play first. https://bit.ly/3dFeqQ7
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Saturday, June 27, 2020
Sunday, June 21, 2020
Alter Aeon
Happy Fathers' Day, from the staff of Alter Aeon! Try out our ongoing event, the Summer Solstice Celebration, if you haven't already.
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Saturday, June 20, 2020
Alter Aeon
Alter Aeon server updates for Jun 20, 20 From Draak: Tweaks to shortid format, to make it a bit prettier. Refinements to objects that show up for seeker jobs, including spellcomps that have affinities corresponding to god attributes. (Morpheus) Tweaks to adding stats to crafted items, including fixing zero weight bugs on some forged items. Forged torcs and cuff bracelets now weight 2 pounds, but can now be inlaid. FYI this will not work with old ones, as the increased weight is the determining factor. Added -force flag checks for adding to crafted items with moderate or little/no room left for improvement, added objects that are much higher quality than the base item, to adding lapidary materials to ladidary items and few other cases. This will probably take a little feedback and calibration to get just right. (Vikk) https://bit.ly/2V2H8Ut
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Sunday, June 14, 2020
Alter Aeon
Alter Aeon server updates for Jun 14, 20 From Draak: Improvements to showing spells and bound status on shortid. Improved unguent help page and slightly boosted level for favored spellcomps. (Vikk) Fixed bug with multiple forged copies working on a couple of things it shouldn't have. You can no longer blood sacrifice, butcher or skin corpses that have been recently killed by others, similar to restrictions on harvesting from corpses. (Dizzy) https://bit.ly/2Y2pRMQ
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Sunday, June 7, 2020
Alter Aeon
Alter Aeon server updates for Jun 07, 20 From Brak: Give 'set shortid' the ability to accept on, off and -silent options. This is to make it easier for Mush-Z to sync it's settings with the server. From Shadowfax: Guild jobs are now available!!! Please be patient while world builders set up jobgivers. Seeker jobs should now only return level appropriate items. Also, seeker jobs from pantheist priests will now reference the player's god instead of Dentin. https://bit.ly/2UjndjU
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Alter Aeon
Alter Aeon server updates for Jun 01, 20 From Draak: Fixed a bug in compare with objects that have identical effects, also shored up some shoddy logic with item affects. Compare should now be far less prone to errorneous stat comparisons. https://bit.ly/2XDnLTI
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Saturday, June 6, 2020
Alter Aeon
Also this from Proserpine: Hi Fax, although not a official event, I thought it will be cool for you to add this to the update! Me and some others has started the #1ClassChallenge. The aim is quite simple, is to get to level 38 in one class As we been running it, it has been putting the notification for gods a bit out of whack, but a lot of us are having fun because it is a lot more challenging!
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Alter Aeon
This month we will be having one of our big events of the year, the Summer Solstice Celebration! It will begin on Friday, June 19th and end on Sunday, June 28th. Returning will be the fan-favorite event areas, Starving Rock and the Puzzlewood Forest. Each of these is a special area with its own unique challenge. Starving Rock is a marathon to kill as many enemies as possible by yourself, while the Puzzlewood Forest is a high level group zone that generates wave after wave of monsters of increasing strength. The primary event quest area will be taking its cue from the firefighting challenge we first did in 2015 and re-used for one of the missions in last year's event. We'll be redoing this concept on a grander scale, having players travel to an island threatened by active volcano. Players will have to do battle with a volcanic eruption while saving the native villagers from certain doom. Also in June we will be releasing the Sea of Despair, a level 43 group 15 zone for the Nightmare Plane. Here are some updates from last month: - When adding enhancements to crafted objects, such as studs, spikes, inlays, shield rims or gems, the game will more aggressively try to add stats. - Ore yields have been raised, and ore value lowered to be more in line with what finished ingots sell for. - Forged darts, bullets and arrowheads are now produced in lots instead of singly. - Moondust (the end product of using mooncatchers) can now be higher level, but it no longer saves. - Changes were made to the 'weight' command, including aliasing it to 'measure'. For carried objects, it now accurately reports size, weight and capacity for containers. - The 'points' command can now be used to list all spells and skills you can improve with points and what type of points, or generate lists of abilities that improve with profession points or combat points. - Seeker favor jobs should now have more candidate objects. Guild-based jobs are finally finished and should be implemented soon! Certain guildmasters will offer jobs to members of sufficient rank. Now you have another reason to join the Alchemists', Cartographers', Assassins' or Smiths' guilds! For more information, please refer to our June update on Youtube here: https://www.youtube.com/watch?v=9XV-yR-ZhZE
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Wednesday, June 3, 2020
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