Saturday, August 24, 2019

Alter Aeon

Alter Aeon server updates for Aug 24, 19 From Draak: Encounters should now ignore the presence of dancing lights, continual lights and other system mobs. You should be able to skin and butcher animals smaller animals now. Producing mastercrafted items is bit more dependent on skill, and a bit less dependent on luck. You can sometimes gain a profession point when finishing a mastercraft item. Fixed display issue with weapon traits on weapons with damage type 'none'. (Artisan) Confusion is now dependent on feeble mind instead of forgetfulness. (Huntsong) Remove curse is now level 10. Sense life is now level 9. Smelting ore takes half the time. Job changes from Shadowfax: Jewelry retrieval jobs have been given broader specifications so that more objects qualify as jewelry. Retool 'goals' command to show both currently accepted quests and jobs. Add remaining time on job descriptions when displaying in-progress and completed jobs. Mobs that only give hunter jobs are no longer disqualified as targets for delivery, missionary and minister jobs. Delivery jobs now expire upon logging out, and all job-related letters/parcels/tracts are flagged as NOSAVE. This should help prevent the confusion of having deliveries for jobs that have already expired. Job and quest commands now mirror one another much better and are more intuitive. Also, 'nearby' and 'completed' options were added for the job command. Non-newbie retrieval and delivery jobs are now weighted toward choosing targets from the same sector. Jobgivers will still occasionally select targets from other sectors and planes, and such jobs will pay more when completed. Hunter jobs are now weighted toward choosing targets from solo and group 4 areas. Additionally, these jobs now take a target's area group size into account in addition to the its level when judging its worthiness as a hunter target. Hunter jobs and pilgrimages won't choose very high level targets or very high level areas, respectively, until players reach level 38 (raised from level 33). http://bit.ly/2ZtO14s
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Saturday, August 17, 2019

Alter Aeon

Alter Aeon server updates for Aug 17, 19 Fix bug in 'credit buy boat'. We'll refund the affected players. From Draak: Messages when comparing weapons now specify that they measure the weapon's melee combat damage only. Weapon messages for what mobs are vulnerable or resistant to a weapon's dtype have been condensed. Metallurgy costs lowered a little bit. Fixed bug in mystic armanent that added the magic dtype before checking if existing effects would interfere with the spell. (Lexie) Lower level characters should now have a better chance of making mastercraft items, if their skill level is high enough. More reorganization for weapon info on id/list. Profession point costs for hone weapon, customize weapon, balance weapon and reinforce armor reduced. (Uicli) Fixed bug where shadow cost would get stuck after channel casting with the 'blok' rune. Added %php, %pmn and %pmv tags to the prompt for percentage of hit points, mana and movement, respectively. (Artisan) Smiths' Guild should coming online. You advance in rank by forging mastercraft items. As you go up in rank, you receive a small but growing discount to most forging costs. The identify command can now target objects in specific wear locations. For instance, if you want to identify whatever you're wearing on your feet, 'id feet' will give you the stats for whatever you're wearing on your feet, if anything. (Aven) Level 18 and 22 cleric had very few spells, while the levels below and above them had too many. The following spells have been re-leveled to smooth out these irregularities: Spell 'word of recall' is now cleric level 18, up from 17. Spell 'slow poison' is now cleric level 18, down from 19. Spell 'hold undead' is now cleric level 20, up from 19. Spell 'area refresh' is now cleric level 22, down from 23. http://bit.ly/2Za3Zga
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Thursday, August 15, 2019

Alter Aeon

There's still time to complete all of the event quests before the Feast of the Sacrifice ends tomorrow!
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Monday, August 12, 2019

Alter Aeon

The event for Eid al-Adha has officially begun! Log in and type 'event' for more info.
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Sunday, August 11, 2019

Alter Aeon

Alter Aeon server updates for Aug 11, 19 From Draak: The check command should be a bit less harsh judging the melee capabilities of warriors and thieves. Terrible weapons will now show a JUNK label when identified or listed. Suboria's sector has been shrunk back to its proper size. Mystic armanent now works on flexible weapons like whips in addition to blunt weapon damage types. The speed differences between forged weapons with grips vs. ones with handles and ones with hafts vs. ones with poles should be more pronounced. Crafted weapons should have better dierolls. Brewonly spell help pages should now indicate that they can be created by brewing potions. Some vendors now buy cooked recipes. Leathercrafted armor will tend to gain much less AC, but can have much stronger bonuses to hitpoints and/or movement. Some will still be blank - these are good for adding spikes, studs or runes to. Forged spikes and studs more heavily favor adding damroll, hitroll and attacks to leathercrafted equipment over other stats. The type of metal used is also more important. From Shadowfax: You must worship a god to do priest tasks, even from pantheist priests. Make amount of gold requested for almoner jobs more reasonable for low level players. Players who are underleveled for the sector they are in will no longer receive pilgrim jobs in that sector. Changes to dread portent and soulsteal: Dread portent will always notify when a creature in the same room is near death. Knowledge of the 'soulsteal' spell is no longer necessary. The threshold where dread portent notifies that a creature is near death is now the same as when the creature is vulnerable to 'soulsteal'. Soulsteal can now be cast as a duration spell, provided one is affected by 'dread portent' at the time of casting. The target's soul will be stolen (or at least try to be) as soon as it becomes weak enough for the spell to work and if the caster is still affected by 'dread portent'. Multiple soulsteals in quick succession now count less sharply against the caster. You will fail less often, but you will still sometimes fail. http://bit.ly/2YYTGzs
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Friday, August 9, 2019

Alter Aeon August 2019 Update

We are proud to announce our event for this month, the Feast of the Sacrifice! This event will begin on Monday, August 12th and end on Friday, August 16th. The event will feature special Eid themed quests, and it will be for players of all levels! Important updates in July: - Additional runes have been added to channel casting, ranging from decreasing casting lag to using shadows to do increased damage to angels (which requires shadow mastery). - There have been improvements made to scribing scrolls, so you will be able to scribe a scroll using spellcomps that have an affinity for the spell, not just an affinity for its spellgroup (if that spell can be added to scrolls, of course). - We also added two new spellcomp affinities: shadow and force fields. - Crafting skills now all use a unified system for calculating movement point cost. - Metal constructs made from metal with spell resistance or absorption stats will gain corresponding saving throws. - The Cartographers' Guild is now active. Guild advancement is dependent on explorer points. Higher guild rank allows access to private guildhalls which stock caches of minor but useful supplies. (We now have an answer when newbies ask us, "What are explorer points used for?") - We've made a number of improvements to jobs to have them make more sense, such as keeping newbies within an appropriate level range and locking high level players out the newbie islands entirely. This is in addition to the efficiency updates to stop job construction from lagging the game. - Sea boarder encounters are now active. This means that when you are sailing, strange sea creatures may board your vessel! Some have friendly intentions, but most are hostile. Some encounters only happen during the day or the night, and certain ones may be limited to specific sectors of the world. Upcoming coding and building updates: - Sea border encounters can be built live in the game, so expect more to be steadily added throughout the coming months. - As for guilds, look for an Assassins' Guild to be set up next. - We have plans for a livery skill, based on tailoring, for making decorative items of clothing. This skill should be ready for October and is intended to help players design costumes for Halloween Havoc. - Work continues on the new Nightmare Planes zones and other event areas in preparation for Halloween Havoc. - We've have been working on making sense of all the Ralnoth quests and figuring out a good layout for the aforementioned quests. The goal is to have guide players to appropriate level areas to complete quests. - We plan on adding many more job types, including jobs for the various crafting skills. - We plan on improving the spell metadata readouts, so that spell help pages will have a line at the bottom telling what player crafted items can have them, such as potions, tinctures or druidic spellstaves. Later this month an interview will be conducted with the world builder Draak using the question-and-answer format used previously with Dentin and Morpheus. More information about this and other updates can be found in our August Youtube audio presentation here: https://www.youtube.com/watch?v=3sQDJHIOVf0
from Alter Aeon https://www.youtube.com/watch?v=3sQDJHIOVf0
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Saturday, August 3, 2019

Alter Aeon

Alter Aeon server updates for Aug 03, 19 From Draak: New scribing affinities: force, shadow You should now be able to scribe scrolls using spellcomps that have an affinity for the spell, not just spellgroups. Keep in mind that many spells cannot be scribed, just like some cannot be brewed. Spell help pages will now display if they can be brewed, scribed, put on spellstaffs, etc. at the bottom of the page. This required the creation of a new flagging register for spells that was added by hand to each spell entry - please let Draak know if you find any errors or omissions. From Shadowfax: Make minister job construction much more efficient. Fix bug preventing priest tasks from being accepted by priests of certain gods. http://bit.ly/2KfYTuA
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